Thought Leaders discuss the difference between games for ed and games for fun, plus more at M+Dev

Don’t miss the Games in Education Panel, with industry thought leaders, moderated by Eric B. Bauman.

The runaway use of pop culture references and Easter eggs to promote engagement in entertainment games sometimes cause critics to say “Stop. Don’t. Come Back”.  By comparison,  games intended for learning can also benefit from similar tactics.  Our panel will discuss similarities and differences between games designed for education and games designed for entertainment.

Here are a few of the other questions up for discussion:

  • What role does ludic pedagogy play in educational game design?
  • What constitutes a complete educational game development team, and why?
  • Many have debated the difference between simulations and games. What is the relationship between the two?