Game-Based Learning and Kingsley Elementary School, Naperville

Clinical Playground, LLC is providing consultation for Kinglsey Elementary School (District 203) in Naperville, IL. Discussion and consultation includes best practices and evaluation related to game-based learning.

Game-based Teaching and Simulation in Nursing & Healthcare

Look for Game-based Teaching and Simulation in Nursing & Healthcare by Clinical Playground, LLC founder and managing member Dr. Eric B. Bauman published by the Springer Publishing Company to hit the shelves this summer (2012).  This text was co-written with a number of prominent members of the Games-Based Learning movement including several Games+Learning+Society alums including Dr. Moses Wolfenstein (Academic Co-Lab, University of Wisconsin) and Dr. Ben DeVane (Digital Worlds Institute, University of Florida, Gainesville). Other Contributing authors include:

  • Allan Barclay – University of Wisconsin – Madison
  • Matt Gaydos – University of Wisconsin – Madison, PhD Student & White House Intern
  • Penny Ralston-Berg – Penn State World Campus
  • Miguel Lara – Indiana University
  • Renee Pyburn – Sidra Medical Research Center & Qatar Foundation
  • Pamela Kato – University Medical Center Utrecht
  • Gerald Stapleton – University of Illinois – Chicago
  •  Beth Bryant – Digital Mill LLC and Games for Health
  • Mary Jo Trapani – Technical Editor

Renowned nursing scholar and leader Dr. Pamela Jeffries provides the forward for Game-based Teaching and Simulation in Nursing & Healthcare. Dr. Jeffries is Professor and Associate Dean for Academic Affairs for the School of Nursing at Johns Hopkins University. Jeffries is well know and recognized for her scholarship in simulation-based learning and the use of emerging technologies in nursing and clinical education.

All of the authors are excited to have received endorsements from Drs. Kurt Squire and  Suzi Kardong-Edgren. Dr. Squire is Associate Professor at the University of Wisconsin – Madison, School of Education and is a founding and core faculty member for the Games+Learning+Society research group. Squire is one of the preeminent voices in the Games-Based Learning movement. Dr. Kardong-Edgren is Assistant Professor in the College of Nursing at Washington State University.  Kardong-Edgren is also Editor-in-Chief of the journal Clinical Simulation in Nursing.


Clinical Playground, LLC Founder and Managing Member, Eric B. Bauman, PhD, RN is delighted to be working with Parvati Dev, PhD on the CliniSpaceTM virtual environment project.  This project recently won the prestigious Grand Prize in the 2011 Federal Virtual Worlds Challenge and First Prize in the “Artificial Intelligence in Training “ category. Clinical Playground, LLC is working with Dr. Dev to develop the narrative and scripting elements for a virtual world multi-professional clinical communication training tool using the CliniSpaceTM platform.

Click here to watch a video demonstration of CliniSpaceTM


The Wisconsin Technology Enhanced Collaboration Nursing Education (WI-TECNe) program is a nursing faculty development initiative funded by the Health Systems and Research Administration (HRSA). The goal of WI-TECNe is to enhance gains in patient safety and drive improvements in health care quality by insuring that nurses are well prepared to use information technologies in support of patient care.

Clinical Playground, LLC is reviewing five undergraduate courses be offered in an e-learning format.  Specifically, Clinical Playground, LLC is evaluating the courses in terms of the human interface with the electronic or web-based medium in which the courses are structured and presented to students.

Simulation and Game-based Teaching in Nursing & Healthcare

The forthcoming textbook Simulation and Game-based Teaching in Nursing & Healthcare (Springer) addresses the need for educators to harness new and rapidly evolving technology such as virtual learning platforms and game-based learning to bridge the gap among novices and experts in terms of real life experience and those experiences that can be created to target specific embodied experiences.  It draws upon existing models of experiential learning theories including Benner’s “thinking-in-action” and “novice-to-expert” frameworks, as well as other adult experiential learning models. Lastly, it introduces contemporary theories that have been developed in support of created learning environments. Chapters will detail how simulation and game-based learning strategies can be designed, implemented, and evaluated to improve clinical educational thinking and outcomes and increase exposure to critical experiences to inform clinicians during the journey from novice to expert. Case studies throughout demonstrate the practical application of harnessing technology as a teaching –learning device.

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