Katie White, MD was introduced to and developed a keen interest in simulation and game-based learning as Chief Internal Medicine Resident at the University of Wisconsin Hospitals and Clinics while working on a resident education project with Clinical Playground, LLC founding and managing member, Eric B. Bauman, PhD. After completing residency she worked as a general internist at the William S. Middleton Memorial VA Hospital in Madison, WI and then the Birmingham, Alabama VA Medical Center.
Dr. White is currently clinical assistant professor in the general internal medicine section at the University of Iowa where she is involved with resident and undergraduate medical education. Dr. White also works with the simulation team at the Iowa City VA Medical Center and is pursuing a Masters in Medical Education. She was born and raised in Iowa City, IA. She graduated with a BA in history from the University of Notre Dame and completed medical school at the Indiana University School of Medicine, where she was elected to Alpha Omega Alpha honor society as a junior.
While a relative newcomer to the world of serious games she has come to appreciate and understand the potential that simulation and game-based learning will play in medical and health sciences education. Dr. White is a member of the Society for Simulation in Healthcare where she recently served as co-chair of the Website Committee and actively collaborates with the Serious Games and Virtual Environment Special Interest Group. Dr. White has always been a gamer at heart and continues to rock new levels and releases of Angry Birds in attempts to build her “Game-Cred”. Katie is married to Matt, an orthopedic surgeon, they have three young children.
White, K., Bauman, E., Roach, M., Holland, R., O’Connell, K., Vogelman, B., and Smith, A. (2010). Resident performance: Leadership comfort levels – a pilot study. [peer reviewed scientific poster abstract] Simulation in Healthcare. 5(6), 418.
Abe Megahed has over 20 years of experience in computer graphics and simulation technology with an emphasis on web based simulation, real-time computer graphics, ray tracing, programming language design, and compiler/interpreter implementation. He has designed simulations for NASA, the US Army, Navy, and Air Force, as well as the New York Times, the Kansas City Cosmodrome, the National Science Center, and Cisco Systems. Megahed holds three patents and has published Siggraph papers and technical sketches in the field of simulation and modeling. In addition, Megahed is an entrepreneur who has started two simulation and modeling companies. He is featured in the “OpenGL Red Book”, the Bible of real-time computer graphics and is proud to be listed in the index right before “Microsoft”. He is currently a technical manager at EarthIT where he works on web based and mobile information systems for health care.
Mr. Megahed was formerly Chief Technical Officer for ORBITEC’s Hypercosm™ 3D Interactive Systems and Services Division, where he focused on simulations for aerospace training. As ORBITEC’s Chief Technical Officer, he served as Principal Investigator for many projects, including ongoing work for the US Air Force building online games for proactive preventive medicine. Hypercosm™ built many training systems for NASA spaceflight hardware, including the COLBERT treadmill, the SPDM robotic arm, and many science payloads including the Biomass Production System. Hypercosm’s COLBERT training system was uploaded to and used by astronauts in space for use on the International Space Station.
Mr. Megahed was Chairman and CEO of Hypercosm Inc., a leader in instructional 3D graphics technology for the Internet in the late 1990s and employed up to 30 people. After its purchase by ORBITEC and PLANET LLC (ORBITEC’s sister company, reintegrated in 2009) in 2003, Mr. Megahed responsibilities included leading all new feature development work on the Hypercosm software system, including the current developments of the Hypercosm Player for Macintosh and Hypercosm Player for iPhone.
Mr. Megahed formerly worked at IBM’s Thomas J. Watson Research Laboratory where he received two patents for new 3D graphics rendering algorithms. Additional information about Abe Megahed can be found on his web site: http://www.abemegahed.com
Crabb, T., Megahed A., and Gustafson, M. (2008). 3D Simulation Platform for Improved Operations and Training. Presented at the AIAA Space 2008 Conference, San Diego, CA,Megahed, A. and Gustafson, M. (2010). “Just-in-Time 3D Assembly Simulation for the New ISS Treadmill.” Presented at the AIAA Space Operations Conference, Huntsville, AL.
Megahed, A., Gustafson, M., Crabb T., and Lee. M. (2004). “Collaborative 3D Training: From Astronauts to Automotive Techs.” SAE International 2004-01-2593. Presented at the 2004 ICES Conference.
Megahed, A. (2003). The Use of Interactive 3D Simulation in Crew Training and Spaceflight Operations. Presented at the IMAGE 2003 Conference, Scottsdale, Arizona 14-18 July 2003.
Megahed, A. (2002). The Use of Interactive 3D Simulation in Crew Training and Spaceflight Operations. SAE Technical Paper Series 2002-01-2499.
U.S. Patent #5428716 June 27, 1995 Solid-Clip Methodology and Architecture for Clipping Solid Models and Displaying Cross Sections Using Depth Buffers
U.S. Patent #5497453 March 5, 1996 Method and Apparatus for Detecting and Visualizing Interferences Between Solids
U.S. Patent #6426748 July 30, 2002 Method and Apparatus for Data Compression for Three Dimensional Graphics
Allan Barclay (MLIS, AHIP) is a librarian and web developer with an interest in games and simulation as they apply to healthcare – particularly taxonomy and resource discovery issues. He developed and maintains the Games and Simulation in Healthcare portal with Eric Bauman, Aurel Mihai and several student workers. He also does web work on a variety of professional and non-profit sites. Clinical Playground is his first official moonlighting gig (well, unpaid – perhaps Flaming Giraffe Studios will finally start working for cash).
He has worked at University of Wisconsin-Madison, Indiana University-Purdue University Indianapolis and Northwestern University in a variety of library and technology roles. He is an alumnus of Wright State University (psychology & Team 106.9 WWSU) and Dominican University (formerly Rosary College – library science), and hails from University City, MO. He misses his Atari 2600.
Aurel Mihai is a graduate of Ross University and currently a family medicine resident at St Joseph’s Health in Syracuse, NY. He has been involved in medical and healthcare simulation at SUNY Upstate Medical University through his former role there as simulation specialist. He has mentored students at Syracuse University, developing non-commercial teaching aids including an airway intubation teaching device and an ACLS RPG. Currently Dr Mihai is focused on completing residency, but he remains involved in the Society for Simulation in Healthcare’s (SSH) Serious Games and Virtual Environment Special Interest Group and remains interested in innovative teaching tools and methods
Ko PY, Scott JM, Mihai A, Grant WD. Comparison of a Modified Longitudinal Simulation-Based Advanced Cardiovascular Life Support to a Traditional Advanced Cardiovascular Life Support Curriculum in Third-Year Medical Students. Teaching and Learning in Medicine. 2011;23(4):324-330. doi:10.1080/10401334.2011.611763.
Mackey J, Dagostino J, Cherry R, Mihai A, Grant W, Miner B. Pediatric Resuscitation Mock Code Practice Impacts Selected Skills. Academic Emergency Medicine. 2008;15. doi:10.1111/j.1553-2712.2008.00130_1.x.
Dr. Greg Gilbert is biostatistician with vast experience in both traditional academic and private sectors. Dr. Gilbert holds multiple academic appointments and serves as Lead Statistician for Clinical Playground LLC. His collaborative work has provided statistical support to some of the best minds in the country with respect to game-based learning. Dr. Gilbert has worked on various large scale projects, including the successful implementation of original game-based learning applications at professional schools, producing evidence-based outcomes.
As a biostatistician supporting industry leading research, Dr. Gilbert provides expertise in research design, study implementation, statistical analysis, as well as manuscript preparation and submission across a broad variety of fields including game-based learning, simulation, and educational research. He has a long history of successful collaboration with numerous interdisciplinary research teams to investigate knowledge gains related to game-based learning and simulation instruction. Dr. Gilbert’s expertise in study design, data management, longitudinal data analysis, and implementation of reproducible research is often sought after and he brings demonstrated value to the many collaborative projects that he engages in.
Leighton, K., Foisy-Doll, C., & Gilbert, G.E. (In press). Development and psychometric evaluation of the Simulation Culture Organizational Readiness Survey (SCORS). Nurse Educator.
French, H.M., Dascanio, J.D., Peterson, E.W., Gilbert, G.E., Wright C.C., Wickman D.D., & Bauman E.B. (In Press) Development and student evaluation of an anatomically correct high-fidelity calf leg model. Journal of Veterinary Medical Education. doi:10.3138/jvme.0916-143r1.
Prion, S.K., Gilbert, G.E., Adamson, K.A., Quint, S., & Kardong-Edgren, S. (2017). Development and testing of the Quint Leveled Clinical Competency Tool. Clinical Simulation in Nursing, 13(3), 106–115. doi:http://dx.doi.org/10.1016/j.ecns.2016.10.008.
Prion, S.K., Gilbert, G.E., & Adamson, K.A. (2016). Generalizability theory: An introduction with application to simulation evaluation. Clinical Simulation in Nursing, 12(12), 546–554. doi:10.1016/j.ecns.2016.08.006. url:http://dx.doi.org/10.1016/j.ecns.2016.08.006.
Sheakley, M.L., Gilbert, G.E., Leighton, K., Hall, M., Callender, D., & Pederson, D. (2016). A brief simulation intervention increasing basic science and clinical knowledge. Medical Education Online, 21, 30744. doi:10.3402/meo.v21.30744 . url:http://www.med-ed-online.net/index.php/meo/article/view/30744
Bauman, E.B., Hutchison, C., Adams, R.A., Fuentealba, C., Pederson, D., Gilbert, G.E., Pelletier, B., Vaughan, G., & Squire, K. (2015). Interactive life sized 3D digital modeling and simulation: A case study in anatomy and physiology education. In Caldwell, K.E.H., Seyler, S., Ochsner, A., & Steinkuehler, C.(Eds.), proceedings from GLS 11: Games+Learning+Society Conference, 449–451. issn:2164-6651. Madison, WI: ETC Press.
Cason, M.L., Gilbert, G.E., Schmoll, H.H., Dolinar, S.M., Anderson, J., Nickles, B.M., Pufpaff, L.A., Henderson, R., Lee, F.W., & Schaefer, III J.J. (2015). Cooperative learning using simulation to achieve mastery of nasogastric tube insertion. Journal of Nursing Education, 54(3), S47–S51. doi:10.3928/01484834- 20150218- 09. url:http://www.ncbi.nlm.nih.gov/pubmed/25692824.
Hall, M., Sheakley, M., Callender, D., Pederson, D., Gilbert, G.E., & Leighton, K. (2015). Enhancing knowledge retention of cardiovascular physiology using simulation. Medical Science Educator, 1–6. doi: 10.1007/s40670-015-0216-5. url:http://dx.doi.org/10.1007/s40670-015-0216-5.
Dr. Eric B. Bauman received his PhD in 2007 from the University of Wisconsin-Madison School of Education, Department of Curriculum and Instruction. He was one of the early Games+Learning+Society (GLS) students and was advised by Professors Betty Hayes and Kurt Squire, both renowned scholars in the game-based learning movement. Dr. Bauman is also a registered nurse, firefighter and paramedic with more than 20 years of clinical, research, teaching, and command experience.
After receiving his PhD, Dr. Bauman held the position of Faculty Associate in the Department Anesthesiology at University of Wisconsin School of Medicine and Public Health. He subsequently founded Clinical Playground, LLC, a consulting service focusing on game and simulation-based learning. Dr. Bauman is Assistant Dean for the Institute for Research and Clinical Strategy and was recently named Fellow and Visiting Scholar at the University of Wisconsin-Madison School of Education, Department of Curriculum and Instruction with the GLS. Bauman also currently holds the rank of Division Chief of Emergency Medical Services for the Blooming Grove Fire Department.
Dr. Bauman is a strong advocate for multidisciplinary and interprofessional education and research. Bauman’s experience spans various disciplines, including, adult education, human factors analysis, team dynamics, emergency medical services, firefighting, and healthcare. He has presented on various topics at numerous regional, national, and international conferences and has authored and co-authored book chapters and articles on game and simulation-based education and evaluation. In addition, Bauman is the co-founder of the Games and Simulation for Healthcare website and blog: http://healthcaregames.wisc.edu/. He is co-chair of the Society for Simulation in Healthcare’s (SSH) Serious Games and Virtual Environment Special Interest Group. He is also a member of the International Nursing Association for Clinical Simulation and Learning (INACSL), and Sigma Theta Tau – The Honor Society of Nursing, where serves as an abstract and grant reviewer. Dr. Bauman continues to publish and present as both a vetted and invited speaker and author in the fields of simulation and game-based learning.
Bauman, E. B. (2018). Virtual modalities: Games and virtual learning environments. In Foisy-Doll, C. & Leighton, K. (Eds.). Simulation champions: Fostering courage, caring, and connection (pp. 94-96). Philadelphia, PA: Wolters Kluwer.
Bauman, E.B., Ralson-Berg, P., & Gilbert, G. (In-Press). The Nexus of Game Development: Curricular Integration & Faculty Development. In McGonigle, D. & Gordon, R.M. (Eds.), Virtual Simulation in Nursing Education. New York, NY: Springer Publishing Company.
Bauman, E. B. (2017). Virtual modalities. In Foisy-Doll, C. & Leighton, K. (Eds.), Simulation champions: Fostering courage, caring, and connection. Philadelphia, PA: Wolters Kluwer.
French, H.M., Dascanio, J.D., Peterson, E.W., Gilbert, G.E., Wright, C.C., Wickman, D.D. & Bauman, E.B. (2017). Creation of an anatomically correct high fidelity calf leg model and student’s perception of learning outcomes. Journal of Veterinary Medical Education. doi: 10.3138/jvme.0916-143r1
Nibblett, B.D., Mauldin Pereira, M., Sithole, F., Orchard, P.A.D., & Bauman, E.B. (2017). Design and validation of a 3D printed flexible canine otoscopy teaching model. Simulation in Healthcare, 12(2), 91-95. doi: 10.1097/SIH.0000000000000227
Bauman, E.B. (2016). Immersive Virtual Reality to Model Physical – Social Interaction and Self Representation. In Combs, D., Sokolowski, J.A., & Banks, C.M. (Eds.), The Digital Patient: Advancing Medical Research, Education, and Practice. Wiley.
Bauman, E. B. (2016). Games, Virtual Environments, Mobile Applications and a Futurist’s Crystal Ball. Clinical Simulation in Nursing, 12(14), 109-114. doi: http://dx.doi.org/10.1016/j.ecns.2016.02.002
Bauman, E. B. (2015). Summary: Institute of Medicine/Society for Simulation in Healthcare gaming arcade and showcase. In National Academies of Science, Engineering, and Medicine 2015, Envisioning the future of health professions education: Workshop summary. Washington, DC: The National Academies Press. ISBN: 0-309-0XXXX-X
Foronda, C. L., Alhusen, J., Budhathoki, C., Lamb, M., Tinsley, K., MacWilliams, B., Danials, J., Baptiste, L., Kushto Reese, K., & Bauman, E. (2015). A mixed-methods, international, multisite study to develop and validate a measure of nurse-to-physician communication in simulation. Nursing Education Perspectives, 36(6), 383-388. doi: http://dx.doi.org/10.5480/15-1644
Foronda, C., & Bauman, E. (2014). Strategies to incorporate virtual simulation in nurse education. Clinical Simulation in Nursing, 10(8), 412-418, doi: 10.1016/j.ecns.2014.03.005
Bauman, E.B., Adams, R.A., Pederson, D., Vaughan, G., Klompmaker, D., et al (2014). Building a better donkey: A game-based layered learning approach to veterinary medical education. Proceedings from GLS 10: Games+Learning+Society conference, Carnegie Mellon University ETC Press, 372-375. ISSN 2164-6651 (print), ISSN 2164-666X (online)
Foronda, C., Gattamorta, K., Snowden, K., & Bauman, E. (2013). Use of virtual clinical simulation to improve communication skills of RN to BSN students: a pilot study. Nurse Education Today. doi:10.1016/j.nedt.2013.10.007
Foronda, C., Liu, S., & Bauman, E. (2013). Evaluation of simulation in undergraduate nurse education: An integrative review. Clinical Simulation in Nursing, 2013(9), e409-e416.
Foronda, C., Lui, S., & Bauman, E.B. (2013). Evaluation of simulation in undergraduate nurse education: An integrative review. Clinical Simulation in Nursing, e1-38. [Link to Abstract]
Bauman, E. B. (2012). Game-based Teaching and Simulation in Nursing & Healthcare. New York, NY: Springer Publishing Company. [Click to Purchase]
Gould, J., & Bauman, E. (2012). Virtual reality in medical education. In Tsuda, S., Scott, D.J., & Jones, D.B. (Eds.), Textbook of simulation, surgical skills and team training. Woodbury, CT: Cine-Med.
Heinrichs, W.L., Bauman, E., & Dev, P. (2012). SBAR ‘flattens the hierarchy’ among caregivers. Studies in Health Technology and Informatics 2012(173), 172-185. doi: 10.3233/978-1-61499-022-2-175
Tyczkowski, B., Bauman, E., Gallagher-Lepak, S., Vandenhouten, C., & Resop Reilly, J. (2012). An interface design evaluation of courses in a nursing program using an e-learning framework: A case study. In Khan, B. (Ed.), User Interface Design for Virtual Environments: Challenges and Advances. McWeadon Press: Washington, DC. [Link to Abstract]
Schaefer, J. III, Vanderbilt, A., Cason, C., Bauman, E., Glavin, R., Lee, F., & Navedo, D. (2011). Literature review: Instructional design and pedagogy science in healthcare simulation. Simulation in Healthcare, 6(7), S30-S41, doi: 10.1097/SIH.0b013e31822237b4 [Link to Abstract]
Games, I., & Bauman, E. (2011) Virtual worlds: An environment for cultural sensitivity education in the health sciences. International Journal of Web Based Communities, 7(2), 189-205. doi: 10.1504/IJWBC.2011.039510 [Link to Abstract]
Bauman, E.B., & Games, I.A. (2011). Contemporary theory for immersive worlds: Addressing engagement, culture, and diversity. In Cheney, A. & Sanders, R. (Eds.), Teaching and Learning in 3D Immersive Worlds: Pedagogical models and constructivist approaches. IGI Global.
Bauman, E. (2011). In Pakieser-Reed, K. (Ed.), A daybook for nursing educators. Sigma theta Tau International.
Bauman, E.B., Joffe, A.M., Lenz, L., Hetzel, S.J., DeVries, S.A., & Seider, S.P. (2010). An evaluation of bag-valve-mask ventilation using an ergonomically designed face-mask among novice users: a simulation-based pilot study. Resuscitation, 81(2010), 1161-1165, doi: 10.1016/j.resuscitation.2010.05.005. [Link to Abstract]
White, K., Bauman, E., Roach, M., Holland, R., O’Connell, K., Vogelman, B., & Smith, A. (2010). Resident performance: Leadership comfort levels – a pilot study. [peer reviewed scientific poster abstract] Simulation in Healthcare, 5(6), 418.
Bauman, E. (2010). Virtual reality and game-based clinical education. In Gaberson, K.B., & Oermann, M.H. (Eds.), Clinical teaching strategies in nursing (3rd ed). New York, NY: Springer Publishing Company.
Bauman, E.B., Joffe, A.M., Liew, E.C., & Seider, S.P. (2009). Simulation-based training to teach paramedics how to place and intubate through the single use LMA-FastrachTM. [Abstract] Simulation in Healthcare, 4(4), 244.
Bauman, E. (2009). Teaching Cultural Competence in Web-Based Communities [abstract]. Clinical simulation in nursing, 5(3s), 3.
White, K., Bauman, E., Roach, M., Holland, R., O’Connell, K., Vogelman, B., & Smith, A. (2010). Resident performance: Leadership comfort levels – a pilot study. [peer reviewed scientific poster abstract] Simulation in Healthcare. 5(6), 418.
Bauman, E. (2007). High fidelity simulation in healthcare. Ph.D. dissertation, The University of Wisconsin – Madison, United States. Dissertations & Theses @ CIC Institutions database. (Publication no. AAT 3294196 ISBN: 9780549383109 ProQuest document ID: 1453230861) [Abstract via ProQuest link]
Karen Boggio, RN was a Simulation Specialist for several years and managed the Waukesha County Technical College Human Patient Simulation (HPS) Lab, a model for many simulation laboratories throughout the midwest. She was responsible for the operational and technical aspects of running a simulation lab. She has many years of simulation experience and provided presentations and workshops regarding integration and implementation of simulation into healthcare education. Ms. Boggio consulted on numerous projects, assisting institutions in the design and development of simulation and nursing skills labs. In addition, Ms. Boggio taught various health related courses where she integrated game-based learning and simulation into course curriculum. She has vast experience in the field of continuing education in nursing and currently coordinates continuing education offerings for the WCTC School of Health. Karen values the strong relationship between game-based learning and simulation and education in the health sciences.
Boggio, K., Brady, J., & Harbeck, S. (2012). Collaborative Simulation Experience Between EMS & Nursing Programs. Workshop presented at the CAE HPSN Conference, Tampa, FL.
Cook, A. M., & Boggio, K. (2012, April) Clinical Simulation at WCTC: A Collaborative Experience. Nursing Matters.
Boggio, K. (2011). Partners in Patient Care; a collaborative simulation involving EMS and nursing students at WCTC. YouTube video at: https://youtu.be/8Fe6z0WtDl8
Boggio, K. (2011, November) Bringing Simulation to Life, How to Make it Happen. Presented at Wisconsin SimDay 2011, Fox Valley Technical College, Appleton, WI.
Ms. Marty Gustafson is the Program Director for the University of Wisconsin’s online Master of Engineering in Sustainable Systems Engineering (SSE) degree. In 2012, the UW’s online Master of Engineering programs were ranked #1 in Student Services, Technology, Engagement and Accreditation by U.S. News & World Report, demonstrating how online learning is fast becoming an integral part of higher education. Prior to joining the University of Wisconsin, Ms. Gustafson managed the 3D Interactive Systems and Services Business Unit of Orbital Technologies Corporation, which focused on using 3D simulation for complex training in the military and aerospace industry. She also managed ORBITEC’s commercial product sales, and successfully launched a number of software products and educational tools for research and STEM curricula.
Ms. Gustafson is also a lecturer for the Technical Communications Department at the University of Wisconsin College of Engineering, and serves as the 2010-12 Chair of the Advisory Committee of the Wisconsin Space Grant Consortium. Ms. Gustafson holds an M.S. in Engineering Management and Marketing from the Milwaukee School of Engineering and a B.S. in Engineering Mechanics from the University of Wisconsin-Madison.