The summer conference circuit is in full swing. Dr. Eric B. Bauman, founder and managing member of Clinical Playground, LLC recently presented at the Waukesha County Technical College Nursing – Clinical Simulation as a Teaching Tool on June 5, 2012. Bauman’s talk was titled The Importance of Data-Based Decisions for Curriculum Development: Why Research is Everybody’s Responsibility.
The Games for Health conference now in its eighth year included the second annual Ludica Medica Pre-Conference on June 12, 2012. Ludica Medica’s playful title serves to emphasize its focus on a number of specific overlaps and specialized contributions videogames, their associated technologies, and the videogame industry can make in the larger fields of medical modeling, simulation, learning & training. As part of Ludica Medica, Bauman gave a talk titled Hybrid Clinical Education: Games, Sims, and Augmented Reality. This talk generated robust discussion about the role of game-based learning in clinical education and how educators could best introduce, include and leverage game-based learning for the clinical health sciences.
Running concurrent to the Games for Health in Boston (June 13-16), the Games+Learning+Society 8.0 (GLS 8.0) Conference took place on the University of Wisconsin – Madison Campus. Sebastian Deterding led a very engaging plenary session titled Paidia as Paideia: From Game-Based Learning to Life Well-Played. Deterding is a researcher and designer working on playful and persuasive design. He is an affiliated member of the Hans Bredow Institute for Media Research and a PhD candidate at Hamburg University. Various sessions from GLS 8.0 were recorded and archived for open access viewing though a partnership with Sonic Foundry. Archived GLS 8.0 sessions can be accessed by clicking here.
Dr. Bauman will be joining Drs. Parvati Dev and Wm. LeRoy Heinrichs of ClinicSpace in San Antonio on June 21, 2012 for the 11th Annual International Nursing Simulation/Learning Resource Center Conference where they will be presenting a poster titled Creating Complementary Learning Environments: Moving Between Virtual Worlds and Mannequin-based Simulations.