Monthly Archives: March 2012

Parvati Dev, PhD Congratulations to Dr. Parvati Dev and the CliniSpace team on there fantastic Grand Prize performance at the 2012 Federal Virtual Worlds Challenge. CliniSpace BattleCare was built with the goal of training basic battlefield trauma triage concepts. The target audience for this application is the 18-24 year old military medic who is familiar with interactive technology and expects to use mobile technology devices, like the iPad for entertainment and educational opportunities alike. BattleCare uses a mobile tablet

Clinical Playground’s founder Dr. Eric B. Bauman is headed to Ann Arbor, Michigan as a featured speaker at the Making it Happen – Enhancing Education through Games & Storytelling conference on on May 17th in Ann Arbor, Michigan. He will be providing a hands on workshop and discussion style presentation focusing on the importance and power of game-based learning. Dr. Bauman’s presentation will address contemporary theory that addresses how we can and are using basic face-to-face games and

Karen Boggio, RN Clinical Playground, LLC welcomes Karen Boggio, RN to our team of collaborators.  Ms. Boggio is well known in the simulation industry. She manages the Human Patient Simulation Laboratory at Waukesha County Technical College (WCTC) in Pewaukee, Wisconsin. The WCTC Simulation program is considered an industry model of excellence and has been used as a template for various other simulation centers throughout the region. Ms. Boggio also provides consultation for new and existing simulation programs.  She

The 32 Annual Dialysis Conference Eric B. Bauman Dr. Eric B. Bauman gave two talks on using game-based learning and simulation for patient and clinical education on February 27th at the 32nd Annual Dialysis Conference in San Antonio,Texas. His talks focused on how educators can and should use multimedia tools like virtual environments and video games to engage current nursing, medical, and other clinical health sciences students. His talks also provided examples of how clinicians can leverage game-based learning to engage