Tim Laning Now available: the full set of M+Dev Conference videos posted on the Wisconsin Games Alliance YouTube page. Videos cover the wide range of topics and speakers from the conference including keynote speakers Warren Spector and Tommy Palm. Clinical Playground’s Dr. Eric B. Bauman co-chaired the M+Dev Educational Track with Filament Game’s Dan Norton. Tim Laning from Grendel Games, and Dr. Thomas “Brett” Talbot from USC anchored the educational track. Tim Laning is an award-winning educational game
This past week Dr. Eric B. Bauman was honored to attend the Global Forum on Innovation in Health Professional Education, hosted by the National Academies of Sciences, Engineering, and Medicine. Dr. Bauman was invited to facilitate and moderate a workshop on innovation by Dr. Pam Jeffries, Dean and Professor of the George Washington University School of Nursing and Patricia Cuff, Director of the Global Forum on Innovation in Health Professional Education at the National Academies of Science Engineering and Medicine.
Eric B. Bauman, Tim Laning & Thomas “Brett” Talbot On Friday, October 28, the Wisconsin Games Alliance held its inaugural Midwest Game Development (M+DEV) Conference in Madison, Wisconsin. Over 400 participants attended the conference hosted in Wisconsin’s thriving game development hub, which boasted a roster of internationally renowned academic and industry experts covering a wide array of game-related topics. Clinical Playground’s Dr. Eric B. Bauman and Filament Games’ Dan Norton co-chaired the education track, which focused on topics such as game-based
Professors Randy Gordon and Dee McGonigle recently completed a new publication, Virtual Simulation in Nursing Education, which includes the contributions of 27 authors from the field of virtual simulation related to nursing education. The book outlines the process of integrating virtual simulation into existing curricula and how to develop and enhance current teaching strategies. Dr. Eric B. Bauman, Penny Ralsont-Berg, and Dr. Gregory E. Gilbert authored a chapter titled: The Nexus of Game Development: Curricular Integration & Faculty Development in the new
Don’t miss the Games in Education Panel, with industry thought leaders, moderated by Eric B. Bauman. The runaway use of pop culture references and Easter eggs to promote engagement in entertainment games sometimes cause critics to say “Stop. Don’t. Come Back”. By comparison, games intended for learning can also benefit from similar tactics. Our panel will discuss similarities and differences between games designed for education and games designed for entertainment. Here are a few of the other questions up for discussion: What role does ludic
Dr. Eric B. Bauman is honored to accept an invitation for a second year to participate in Improving Health Professional Education and Practice Through Technology, a workshop of the National Academies of Science in Washington D.C on November 16-17. He is among 30 global experts in the healthcare profession who are working to bridge the gap between education and practice using modern methods and technology. This meeting endeavors to improve healthcare access and outcomes through innovation and collaboration between the
If video game development piques your interest, you won’t want to miss M+Dev, Wisconsin Games Alliance’s first annual video game development conference, Friday, October 27th, at the Alliant Energy Center. Whether you’re already a video game professional or just intrigued by the field, get the inside scoop on industry trends, meet like-minded people, and build your network of game development notables at the region’s thriving innovation hub. M-Dev’s Education Track
Get Your Game On: Using Gaming Technology in Health Professional Education Conference focuses on Game-Based Learning and Simulation Uniformed Services University of the Health Sciences, Bethesda, Maryland M. Trapani and C. Collins Dr. Eric B. Bauman and Dr. Thomas B. Talbot opened this year’s USU Education Day Conference with keynote addresses Game-Based Teaching and Learning: Theoretical Approaches and Frameworks for the Health Sciences and The Great Game – how elements of play enable awesome medical simulations. Their presentations to