2014 Spring and Summer Musings

Dr. Eric B. Bauman Delivers Keynote at NLN Conference at Boise State

Drs. Eric B. Bauman & Suzie Kardong-Edgren at the 2014 NLN Boise State Simulaiton Conference

Drs. Eric B. Bauman & Suzie Kardong-Edgren

Dr. Eric B. Bauman presented at the NLN/Boise State  2nd annual simulation conference: Exploring New Ideas in Simulation on April 25-26, 2014. On the 25th Bauman facilitated a workshop focusing on best practices for simulation education for nursing and Emergency Medical Services (EMS).  This workshop was extremely well attended, standing room only. The audience was made up of EMS and nursing educators who were interested in integrating simulation into their educational practice. The workshop focused on the interdisciplinary and inter-professional aspects of clinical and operational practice inherent to Emergency Medical Services and Nursing. In addition, a significant portion of the workshop was dedicated to debriefing techniques associated with simulation-based education.

Professor Connie Ritzman, Loyola Univ.

Professor Connie Ritzman, Loyola Univ.

On the 26th Dr. Bauman gave a keynote titled Game-Based Teaching and Learning for Nursing and Healthcare Education. This presentation focused on how to use video games in educational contexts,  addressed the topic of curricular fit, and how video games can expand the clinical learning space. While this presentation provided a comprehensive overview of game-based learning for many novices attending the conference, there were some stand out gamers among the conference participants. Professor Connie Ritzman from the Loyola University School of Nursing proudly identified herself as a gamer and then provided instant credibility when asked what games she played and at what level. It turns out that Professor Ritzman plays two characters in the World of Warcraft (WoW). At the time of the conference she had attained  level 90 Mage and level 85 Hunter status. Professor Ritzman clearly dispels the stereotype of who plays video games and what type of games they play. Overall conference was very well attended and provided excellent information and resources for conference participants and attendees.  Additional notable speakers included Dr. Pam Jeffries, Professor of Nursing and Vice Provost from Johns Hopkins and Dr. Suzie Kardong-Edgren, the Jody DeMeyer Endowed Chair of Nursing at Boise State University.

Click here to see the slides from Dr. Bauman’s NLN/Boise State Presentation.

Other Recent News

In other recent news Dr. Bauman was recently invited to  brief the U.S. Naval Command on game-based learning at the Virginia Modeling and Simulation Center (VMASC) at Old Dominion University and also gave a talk with colleague Dr. Kim Leighton at the 13th Annual International Nursing Simulation/Learning Resources Conference in Orlando, Florida.

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Prof. Andrea “Andi” Parodi Presents at ModSimWolrd

Dr. Andi Parodi with Dr. Bauman's text at ModSimWorld

Dr. Andi Parodi with Dr. Bauman’s text at ModSimWorld

Dr. Andrea “Andi” Parody is a Research Associate Professor at Old Dominion University. Prior joining the faculty at Old Dominion University to Dr. Parodi  served a robust Navy career.  She was Head of Nursing Research, Naval Medical Center Portsmouth, VA and was Program Manager for Field Medical Technologies for Navy and Marine Corps at Naval Health Research Center in San Diego, CA. Her work there focused on testing and development of technologic capabilities to support the mission and optimize patient outcomes.

Dr. Parodi works in the Virginia Modeling, analysis and Simulation Center or VMASC. VMASC is a university-wide multidisciplinary research center that emphasizes modeling, simulation, and visualization (MS&V) research, development and education. Dr. Parodi’s talk at ModSimWorld 2014, titled The Use of Serious Games as an Innovative Strategy for Nursing Education focused on how and why technology such as simulation and game-based learning can be used for nursing and physician education. Dr. Parodi’s presentation discussed the advantages and merits of simulation and game-based learning and emphasized that better prepared clinicians correlate to better patient outcomes. While the correlation of well or better educated clinicians and better patient outcomes is not new, applying game-based learning as a mechanism to drive clinical education and better patient out come is. One recent study from Europe linked nursing staffing levels and education levels to decreased mortality. The next question to pursue seems logical to scholars interested in game-based learning. Can the use of serious games in clinical education better prepare clinicians, such that it increases positive patient outcomes?

Special thanks to John Rice for providing us with the image of Dr. Parodi at ModSimWorld 2014 with a copy of Game-Based Teaching for Nursing and Healthcare by Clinical Playground, LLC founder Dr. Eric B. Bauman. Of course a big thank you to Dr. Parodi for referencing the book!

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2014 IMSH Serious Games and Virtual Environments Arcade a Smashing Success!

The Serious Games Arcade and Showcase at the International Meeting for Simulation in Healthcare (IMSH) 2014 was bigger and better than ever. IMSH is the official conference of the Society for Simulation in Healthcare (SSH). Over 350 people attended the arcade. Feedback from various stakeholders was overwhelmingly positive with feedback saying the Arcade and Showcase was one of the highlights of IMSH and that more time and space should be allocated to Serious Games and Virtual Environments.

The judging for the IMSH 2014 Serious Games Arcade/Showcase was led by Brett Talbot, MD of USC and TATRC. He was joined by Katie White, MD from the University of Iowa and Clinical Playground, Beth Bryant of Games For Health, and Gerald Stapleton, MS from UIC.   This years winners included:

1st Place Student: Vibhu Dhawan, MD (University of Missouri) – Mobile Hand-washing Application

1st Place Faculty: Marjorie Zielke, PhD (University of Texas – Dallas) – SICKO, a Novel Gaming Platform to Teach Surgical Decision-Making

Runner Up Faculty – Lisa Shieh, PhD, MD (Stanford University) – SEPTRIS – Mobile Sepsis game

Runner Up Faculty – Dana Lin, MD  (Stanford University) – SICKO Surgical Decision making game

Runner Up Faculty – Hallie Bensinger, DNP, APRN (University of Tennessee) – The Call Light Game

1st Place Start Up – Sara Voit, PhD, MSPH  (Center for Affiliated Learning, Affiliates Risk Management Services, Inc.) – The ARMS PelvicSim

Runner Up Start Up – James Foster, MD (EM Gladiators LLC) – Resuscitation! Virtual Patient Simulator

1st Place Established Company – Ronald Gregory – Intergalactic Challenge of the Athlonauts

Runner Up Established Company – Edward Sims (Vcom3D) – STAT! Trauma Response Training

Watch a video high-light real from the 2014 IMSH Arcade/Showcase by Clicking Here

 

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Clinical Playground’s Eric B. Bauman named Honorary Fellow and Visiting Scholar

Eric B. Bauman, PhD

Eric B. Bauman, PhD

The Executive Committee of the Department of Curriculum and Instruction of the University of Wisconsin-Madison named Clinical Playground, LLC founding and managing member Dr. Eric B. Bauman as an Honorary Fellow and Visiting Scholar. Bauman will be working with Professor Kurt Squire and the Games+Learning+Society.  Bauman is working on layered learning approaches that leverage mini-games, digital applications,  and haptic simulators  that support clinical education.

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Clinical Playground & Kingsley Elementary School, Naperville District 203

District-203-NapervilleDr. Eric B. Bauman founder and managing member of Clinical Playground, LLC recently provided consultation to the Kingsley Elementary School in Naperville, IL (District 203). The consultation was arranged by teacher Kathy Schoengrund and principal Erin Markers.  Kingsley Elementary is already leveraging educational technology though the use of iPads in their classrooms.  Discussion centered around best practices related to game-based learning and evaluation of game-based learning.  In other words, is there evidence to support this type of pedagogy and if so, how might we evaluate what we are doing in our own school? Providing learning opportunities that help prepare students of any age for future academic success is always a worthwhile and a exciting opportunity. Clinical Playground, LLC looks forward to seeing the enthusiastic team at Kingsley Elementary School meet and exceed their goals with game-based learning.

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Abstract Submissions Open: 4th Annual Serious Games and Virtual Environment Arcade @ IMSH 2014

The 2014 International Meeting on Simulation in Healthcare (IMSH) hosted by the Screen shot 2013-09-11 at 10.46.00 AMSociety for Simulation in Healthcare (SSH) will be January 25th – 29th, 2014 in San Francisco, CA. The annual Serious Games and Virtual Environment Arcade will be taking place as part of IMSH 2014.  The Arcade and Showcase will again include the the Best-in-Show awards.  Participants are eligible for award in the following categoies: Academic – Faculty, Academic – Student, Small Company/Entrepreneurial, and Large Company/Corporation.

Co-chairs for this event include Clinical Playground founder and managing member, Dr. Eric B. Bauman and Dr. Jeff Taekman. Dr. Taekman also hosts the popular simulation blog SimSingularity and is Director of the Human Simulation and Patient Safety Center at Duke University.  This years Best-in-Show judges include Dr. Thomas “Brett” Talbot, Dr. Katie White, and Gerald Stapleton.

Thomas "Brett" Talbot, MD

Thomas “Brett” Talbot, MD

Dr. Talbot formally of the Telemedicine & Advanced Research Center (http://www.tatrc.org/) and current faculty member at University of Southern California is widely recognized as a thought leader in game-based learning and simulation for clinical education. Dr. Talbot gave the Serious Games and Virtual Environment Keynote presentation at IMSH 2012 in San Diego.

Dr. White, a Clinical Playground Player,  is currently the SSH Serious Games and Virtual Environment Special Interest Secretary and is clinical Assistant Professor in the general internal medicine section at the University of Iowa where she is involved with resident and undergraduate medical education. Gerald Staple is Faculty Associate and Director for Distance Education at the University of Illinois School of Medicine – Department of Medical Education.

If you have a Serious Game, Mobile Application or Virtual Environment situated within the healthcare environment you should strongly consider participating in the 2014 Serious Games and Virtual Environment Arcade and Showcase.  Event information and electronic submission is available at available at: http://ssih.org/imsh2014/arcade-and-showcase1

Click here to learn about last years Best-in-Show winners

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Spring and Summer Musings

Game-Based Teaching and Simulation in Nursing and Healthcare Goes into 2nd Print!

Bauman TextGame-Based Teaching and Simulation in Nursing and Healthcare sold out its first print run. The Springer Publishing Company has taken the text into a second print. A recent  review had this to say about the text.

“This is a comprehensive resource for anyone interested in integrating gaming and simulation into a course or the entire curricula. It presents the theory and the associated practical application. The extensive reference list and resource/product list encourage and support readers with implementation.” Score: 98, 5 Stars.–Doody’s

 

Available online from a variety of sources including the Springer Publishing Company

Bauman presents at the Haggerstown Quest for Excellence Conference

Screen shot 2013-07-09 at 3.36.17 PMClinical Playground, LLC founder and managing member Dr. Eric B. Bauman provided the afternoon plenary session at the Hagerstown Community College – Quest for Excellence Simulation Conference on June 5, 2013. Dr. Bauman’s presentation titled Game-Based Teaching focused on the implementation of video games and mobile applications for clinical and health sciences education.

Jeffries and Bauman

Jeffries and Bauman

Professor and Associate Dean, Dr. Pam Jeffries from Johns Hopkins School of Nursing also presented at this conference. Dr. Jeffies’ focused on the state of the literature and research in the area of simulation-based education. The Quest conference attendees represented a breadth of experience and included teaching faculty, educational support staff, and administrators.  Attendees peppered Drs. Bauman and Jeffries with thoughtful and discussion generating questions throughout the day.

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Dr. Eric B. Bauman Provides Game-Based Learning Workshop for San Francisco State University School of Nursing

Jill Saberman MSN, WHNP-BC & Eric B. Bauman, PhD, RN

Jill Saberman MSN, WHNP-BC and Eric B. Bauman, PhD, RN

Dr. Eric B. Bauman recently returned from a visit to the San Francisco State University School of Nursing where he provided a workshop on Game-Based Learning for Nursing and Clinical Education on April, 3, 2013. He was invited to the San Francisco State campus after Jill Saberman, MSN, WHNP-BC who is the campus Simulation Program Coordinator saw Bauman’s plenary session and workshop at the 2012 Magic in Teaching Conference sponsored by the California Simulation Alliance and the University of San Francisco School of Nursing.

Bauman spent the morning discussing and demonstrating how game and mobile application learning can be integrated into nursing and health sciences curricula.  During the afternoon he met with various faculty to provide in depth consultation related to concepts of best-practice and best-fit when choosing specific types of digital environments and learning platforms for nursing and clinical education.

 

 

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Dr. Eric B. Bauman introduces Game-Based Learning to the International Dialysis Conference

Screen shot 2013-03-23 at 10.27.56 PM

Photo by Abe Megahed

Clinical Playground’s founder and managing member Dr. Eric B. Bauman was in Seattle on March 11th for the 2013 International Dialysis conference, where he provided a plenary session titled Apps & Games for Clinical and Patient Education: Mechanism for Behavioral Change.  Mobile applications, video games, and virtual environments are increasingly being integrated into clinical and continuing education curricula.  Using mobile applications and games for patient education remain an under-leveraged, yet promising possibility for facilitating behavioral change.  Traditional didactic strategies for patient education remain largely ineffective.  This is of particular concern when it comes to dialysis care and kidney disease because behavioral change, the types of decisions patients make in terms of diet, and adherence to treatment plans could have huge effects on mortality and morbidity.

Using innovative strategies like game-based learning may be seen as innovative and engaging by patients.  Further, game-based learning, including mobile technology may provide interesting and novel ways to map behavioral change to quantitative data related to disease process.

photo

Eric B. Bauman in Seattle

Mobile applications and video games often have built in scoring matrices that can document player/patient success in various targeted domains. These matrices make them particularly interesting research tools and mechanisms for mapping behavior to tangible data like diagnostic laboratory findings.

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IMSH Serious Games and Virtual Environments Showcase and Arcade Award Winners

Bruce Nappi & Sem Lampotang

Bruce Nappi & Sem Lampotang

By Katie White, MD

The Serious Games and Virtual Environments Showcase and Arcade at IMSH 2013 in  in Orlando, Florida at Peabody Convention Center was a resounding success again this year. The number of participants continues to grow as does the buzz surrounding the event. Using the hashtag #IMSHarcade, Twitter kept IMSH attendees informed about the event and certainly contributed to the record numbers of gamers who showed up to try out this year’s entries.

Awards were given out to the top two entries in each of four categories: Academic – Student, Academic – Faculty, Commercial – Small or Emerging Company, and Commercial – Large Company. There were 3 judges on this year’s panel: Gerald Stapleton, MS, Director of Distance Education for the University of Illinois-Chicago School of Medicine; Ben Devane, PhD, from the University of Florida’s Digital Worlds Institute; and Katie White, MD from the University of Iowa Department of Medicine. They evaluated entries with respect to their educational value, the quality of the game as it relates to its user interface, and their impact on training in clinical healthcare fields. The following awards were handed out at this year’s awards ceremony on January 29, 2013:

IMSH2013 Arecade

Academic – Student Winner:

  • Lift-Off App for Behavioral Therapy – Katelyn Procci, et al., University of Central Florida

Academic-Faculty Runner-Up:

  •  On-line Neonatal NP and NICU Training Module – Judy Leflore, University of Texas at Arlington

Academic-Faculty Winner:

Student Winner - Katelyn Procci

Student Winner – K. Procci

  • ON Call – Emergency Triage Communication Game – Massachussetts Digital Games Institute and UMass Medical School

Commercial – Small or Emerging Company Runner-Up:

  • Resuscitation! app, EM Gladiators LLC

Commercial – Small or Emerging Company Winner:

  •  i-Human Virtual Patient Software, i-Human

Commercial – Large Company Runner-Up:

  • STAT! – Trauma Triage, Vcom3D Inc.

Commercial – Large Company Winner:

  • Mimic Robotic Simulator, Mimic Simulation

IMSH 2014 will be held in San Francisco on January 26-28. Next year will mark the 4th Annual Serious Games and Virtual Environments Arcade & Showcase.  The Arcade and Showcase continues to grow in size and popularity and you do not want to miss it next year.

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