Countdown to: Houston, We Have Spinach!

Acme Nerd Games, LLC located in south central Wisconsin, USA is a new start-up game company on a mission – a space and spinach mission. They are creating a game focused on nutrition literacy for kids [and their parents] called “Houston, We Have Spinach! The game design team brings a wealth of talent to this project, including Clinical Playground, LLC founder and managing member Dr. Eric B. Bauman. Other nerds, team members include, Mary Romolino, Bo Monroe, Michael Flaherty and newest member of the team, Tarah Heimes. The team recently held launch party to support the “Houston, We Have Spinach!” project in Madison, WI.

Acme Nerds - Is that flying spinach?

Acme Nerds – Hey is that flying spinach?

“Houston, We Have Spinach!” provides an innovative approach to what many clinicians would consider patient education. Instead of simply counseling parents and their kids about the importance of a healthy diet, “Houston, We Have Spinach” engages kids through play. Play is a powerful learning experience. It is experiential, engaging, rewarding and in this case downright fun. Games have the power to engage people, patients, players by way of intrinsic motivation. Most people engage a game because it looks fun – good games move beyond badges and high scores and promote a sense of agency. Players enjoy good games because they find meaning in the during game-play or as a result of playing the game  Educational games when done well provide the impetus for behavioral change. In this game, players start out with the intention to build rockets and unlock mini-games and Easter Eggs within the game platform – But along the way they are learning valuable lessons about nutritional choices they can make in their everyday lives. Choices they can make in the real world.

Screenshot 2016-05-28 10.19.01Acme Nerd Games, LLC currently has a Kickstarter campaign going on to fund “Houston, We Have Spinach!” and they are starting to get noticed. This campaign has been featured by the Milwaukee Journal Sentinel and a German news forum. At the time of this post they had just broken the 100 donor mark – but they can still use support to make their goal and bring “Houston, We Have Spinach” to life and the masses.

Houston, We Have Spinach! Kickstarter Link

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Winter Roundup: Awards & Publications

Clinical Simulation in Nursing: Special Edition on Game-Based Learning

The special edition of Clinical Simulation in Nursing on Game-Based Learning has been published. Clinical Playground’s Dr. Eric B. Bauman served as the special edition editor and wrote the edition’s editorial titled: Games, Virtual Environments, Mobile Applications and a Futurist’s Crystal Ball. The journal Editor-in-Chief, Dr. Suzie Kardong Edgren called Bauman’s editorial a “…bleeding edge…” commentary on game-based learning and innovation for clinical education.

Other authors included in this special edition include notable researchers leveraging games, simulation, and innovative technology for clinical instruction including, but not limited to: Jone Tiffany, DNP, Cindy Foronda, PhD, RN, David Gagnon, MS, and  Pam Jeffries, PhD, RN.

Bauman Leads Award Winning Team at 2016 IMSH

G. Vaughan, E.B.Bauman & R. Adams Photo by Edward Rieker ©

G. Vaughan, E.B. Bauman & R. Adams
Photo by Edward Rieker ©

Clinical Playground founder and managing member, Dr. Eric B. Bauman and a multidisciplinary healthcare and engineering team earned a peer reviewed Best-in-Show award for Serious Games and Virtual Environments at the 2016 International Meeting for Simulation in Healthcare in San Diego.

Click here to read the Press Release

 

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2015 Round Up

Clinical Playground, LLC founder visits the White House

White House Meeting 11-2015Clinical Playground’s founder Dr. Eric B. Bauman was recently invited to the White House to begin a discussion with various other scholars from around the country about role that computer science and programming could and should play in K12 and K16 education. Having this discussion on the national level is imperative and significant.

Most jobs and certainly many well-paying jobs require a level of computer and media literacy. Further, computer literacy and computer sciences curricula foster the type of problem solving skills that engage students in ways often not afforded with traditional skill and drill education. Thought leading scholars and educators have come to appreciate and understand that applied problem solving skills situated within the technology that learners will encounter in higher education and the workplace must be introduced, nurtured, and scaffolded early within the traditional educational paradigm.

Traditional K12 and K16 education recognizes the importance and depth that foreign language coursework brings to the educational experience and in the making of well rounded graduates.  Yet, computer science and language courses, as well as related media literacy skills are often relegated to electives coursework, if available at all in many school systems. It is ironic that many icons of the the technology sector left their traditional academic environments to forge ahead on their own or with others who just did not feel engaged and invested in the curricula available to them. Perhaps the way forward, the way to engage students in ways that keep them engaged, enrolled, graduating, and moving into  college studies and real world career paths is by embracing technology and the computer sciences as early as we embrace traditional language arts? Maybe situating math and science lessons within the context or in collaboration with computer sciences and rich media environments will better prepare youth for higher education and meaningful careers.

Bauman Keynotes Nursing Practice: A Rainbow of Opportunities at Children’s Hospital of Wisconsin Conference

Bauman PonderingDr. Eric B. Bauman recently gave a keynote presentation titled  Innovation through Simulation: Paradigm for Patient Safety the 2015 Children’s Hospital of Wisconsin nursing education conference in Milwaukee, Wisconsin. In addition, Bauman presented a workshop on the importance of debriefing as part of the the simulation-based education process.

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2015 Distance Teaching & Learning Conference Information Session: Are Games and Simulations a Good ‘Fit’ for Your Curriculum?

Screen shot 2015-08-27 at 2.12.06 PMBy Penny Ralston-Berg

Senior Instructional Designer
Penn State World Campus

 

The conversation was very active during our presentation at the 2015 University of Wisconsin Distance Learning Conference  titled “Are Games and Simulations a Good ‘Fit’ for Your Curriculum?” We discussed strategies and key questions to ask in determining what makes a good curricular “fit” for games and simulations.  Examples were shown from a variety of subject matter and the audience had a chance to walk through the process of determining fit based on learning objectives. We also stepped out side the instructional alignment and talked about the value of “ridiculous games” for stress relief and cognitive down time between other intense tasks.

Reference to two texts and link to Pinterest board for “fit” were also shared.

https://www.pinterest.com/pennymoved/games-sims-and-fit/

Click here for link to presentation slidedeck

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SSH Serious Games/VE Arcade & Showcase invited to the Institute of Medicine

Eric. B. Bauman, PhD

Eric. B. Bauman, PhD

The Society for Simulation in Healthcare (SSH) has accpeted an Invitation to the Institute of Medicine to facilitate an IMSH style Serious Games/Virtual Environments Arcade & Showcase at the IOM Envisioning the Future of Health Professional Education Workshop on April 23-24, 2015. The Arcade and Showcase will be facilitated by Drs. Eric B. Bauman and Jeff Taekman. Drs. Bauman and Taekman are

Jeff Taekman, MD

Jeff Taekman, MD

the SSH Serious Games and Virtual Environments Special Interest Group (SIG) founders. Other Serious Games and Virtual Environments SIG members and leaders will also be on hand to facilitate this event, including, Beth Bryant, Gerald Stapleton, and Phil Bertulfo.

This Arcade & Showcase will include a round of judging led by Dr. Taekman. The judges will award a top and runner-up award for innovation. The Arcade & Showcase will take place during the event reception from 5-7PM on April 23rd. The winner of the top innovator award will be invited to present their project to the entire workshop on the morning of April 24th

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IMSH Serious Games and Virtual Environments Showcase and Arcade Award Winners

By Katie White, MD

White~Katherine

Katie White, MD

The 5th Annual Serious Games and Virtual Environments Showcase and Arcade at IMSH 2015 in New Orleans, LA was a success! With over 300 attendees and 21 entries, the event continues to attract exceptional talent from around the world. Given the growing interest every year, we moved into a larger room and through a generous sponsorship , the Society for Simulation in Healthcare Serious Games and Virtual Environments Special Interest group was able to continue the tradition of providing libations and sustenance for gamers,  and the curious in attendance. Dr. Eric B. Bauman, one of the founding members of the Serious Games and Virtual Environments Special Interest Group was featured in the IMSH conference show-daily. Bauman provided and overview of the serious games movement from a clinical education perspective.

Awards were given out to the top two entries in each of four categories: Academic – Student, Academic – Faculty, Commercial – Small or Emerging Company, and Commercial – Large Company. There were 4 judges on this year’s panel: Gerald Stapleton, MS, Director of Distance Education for the University of Illinois-Chicago School of Medicine; Beth Bryant, from Games for Health; Jeff Taekman, MD, from Duke University and one of the “godfathers” of the Games Arcade and Showcase; and Katie White, MD from the Iowa City VA Medical Center. They evaluated entries with respect to their innovation, the implementation of the learning goals and objectives, the vision the developers had for where their game would contribute to health care education, and the presentation of the user interface.

The following awards were presented at this year’s awards ceremony on January 13, 2015 at the Tuesday plenary session for IMSH 2015:

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Eric B. Bauman, PhD with Student Winner, Joshua Ferge

Student

Winner: A Novel Computer Screen-based Simulator for Defibrillator Skills Training –  Joshua Ferge, University of Colorado

Faculty

Winner:

Using a Game-Based Simulation to Complement a Face-to-Face Medical Education – Gary Hardee, University of Texas System

Runner-up:

Inter-professional Teamwork Training with TeamSTEPPS Virtual Teams – Rachel Umoren, Indiana University/Ball State University

Small Business or Corporation

Winner:

SimX: The First Augmented Reality Medical Simulation Platform – Ryan Ribeira

Runner-up:

DecisionSim – Presented by Bob Yayac

Large Business or Corporation

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Dr. Bauman with Walter Cheek – BreakAway Games

Winner: Online Standardized patient interface by Breakaway Games – Presented by Walter Cheek

Runner-up:

I-Human Patients with Dynamic DDx: Cloud-based Simulated Patient Encounter Platform for Advanced UME, GME, and Experienced Physicians – Presented by Norm Wu

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I-Human team pictured with Drs. White and Bauman

 

The 6th Annual Serious Games and Virtual Arcade & Showcase will be held at IMSH in  2016 in sunny San Diego. If you have a serious game or virtual environments being used for clinical education do not miss next years event!

 

 

 

 

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Bauman Opens Games For Health Day at mHealth

Eric B. Bauman, PhD

Eric B. Bauman, PhD

Dr. Eric B. Bauman, founder and managing member of Clinical Playground, LLC opened the Games for Health Day at the mHealth Summit in Washington, DC on November 11, 2015. The mHealth Summit is sponsored by the Healthcare Information and Management Systems Society (HIMISS). Bauman gave a talk entitled Game-Based Learning: Why it Matters to Healthcare. The impetus of the talk was to frame questions for conference attendees to think about while various other notable speakers presented on a number of healthcare topics related to healthcare.

Bauman asked the audience to think about the following questions as the day unfolded:

  • Does the education that we currently provide to nursing, medical and other healthcare students adequately provide them for clinical practice?
  • Does our standard approach to patient education work?
  • Can a game-based learning approach improve clinical and patient education?
  • If yes, how do we go about doing it?

Bauman argued that these questions matter because despite years of identifying failures related to clinical education, patient education and patient safety, it is not clear that our current modalities are meeting benchmarks for best practice or adequately decreasing morbidity or mortality. While game-based learning approaches are not new to education, healthcare teaching institutions and the greater healthcare industry are just now beginning embrace game-based teaching and learning and collect evidence to demonstrate that it is a viable and appropriate solution to improve patient outcome.

Other notable presenters included: Erik Huey from the Entertainment Software Association, Jerry Heneghan, ARA/Virtual Heroes, Doug Whatley from Breakaway Games, Micheal Fergusson from Ayogo Health, Catherine Frederico from Frederico Arts, and many others.  The show stopper of the event was a presentation by Drew Crecente from the Jennifer Ann’s Group. Drew’s very personal story about the murder of his daughter and how he discovered that videogames can decrease dating violence was the most moving and inspirational presentation of the day.

photo

A STEP AHEAD: Zombies – FIX : Fitness Interactive eXperience

Overall, the the Games for Health Day was a great success with a number of industry thought leaders in attendance and contributing to make a great experience. Based on the days experience the audience discovered that games have much to offer the broad arena of healthcare. They can engage children to brush their teeth (www.brushupgame.com) and they can encourage healthier workplaces via the threat of zombies. Special thanks to Beth Bryant for her continued dedication to the Games for Health brand and organization for making this event possible.

 

 

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2014 Spring and Summer Musings

Dr. Eric B. Bauman Delivers Keynote at NLN Conference at Boise State

Drs. Eric B. Bauman & Suzie Kardong-Edgren at the 2014 NLN Boise State Simulaiton Conference

Drs. Eric B. Bauman & Suzie Kardong-Edgren

Dr. Eric B. Bauman presented at the NLN/Boise State  2nd annual simulation conference: Exploring New Ideas in Simulation on April 25-26, 2014. On the 25th Bauman facilitated a workshop focusing on best practices for simulation education for nursing and Emergency Medical Services (EMS).  This workshop was extremely well attended, standing room only. The audience was made up of EMS and nursing educators who were interested in integrating simulation into their educational practice. The workshop focused on the interdisciplinary and inter-professional aspects of clinical and operational practice inherent to Emergency Medical Services and Nursing. In addition, a significant portion of the workshop was dedicated to debriefing techniques associated with simulation-based education.

Professor Connie Ritzman, Loyola Univ.

Professor Connie Ritzman, Loyola Univ.

On the 26th Dr. Bauman gave a keynote titled Game-Based Teaching and Learning for Nursing and Healthcare Education. This presentation focused on how to use video games in educational contexts,  addressed the topic of curricular fit, and how video games can expand the clinical learning space. While this presentation provided a comprehensive overview of game-based learning for many novices attending the conference, there were some stand out gamers among the conference participants. Professor Connie Ritzman from the Loyola University School of Nursing proudly identified herself as a gamer and then provided instant credibility when asked what games she played and at what level. It turns out that Professor Ritzman plays two characters in the World of Warcraft (WoW). At the time of the conference she had attained  level 90 Mage and level 85 Hunter status. Professor Ritzman clearly dispels the stereotype of who plays video games and what type of games they play. Overall conference was very well attended and provided excellent information and resources for conference participants and attendees.  Additional notable speakers included Dr. Pam Jeffries, Professor of Nursing and Vice Provost from Johns Hopkins and Dr. Suzie Kardong-Edgren, the Jody DeMeyer Endowed Chair of Nursing at Boise State University.

Click here to see the slides from Dr. Bauman’s NLN/Boise State Presentation.

Other Recent News

In other recent news Dr. Bauman was recently invited to  brief the U.S. Naval Command on game-based learning at the Virginia Modeling and Simulation Center (VMASC) at Old Dominion University and also gave a talk with colleague Dr. Kim Leighton at the 13th Annual International Nursing Simulation/Learning Resources Conference in Orlando, Florida.

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Prof. Andrea “Andi” Parodi Presents at ModSimWolrd

Dr. Andi Parodi with Dr. Bauman's text at ModSimWorld

Dr. Andi Parodi with Dr. Bauman’s text at ModSimWorld

Dr. Andrea “Andi” Parody is a Research Associate Professor at Old Dominion University. Prior joining the faculty at Old Dominion University to Dr. Parodi  served a robust Navy career.  She was Head of Nursing Research, Naval Medical Center Portsmouth, VA and was Program Manager for Field Medical Technologies for Navy and Marine Corps at Naval Health Research Center in San Diego, CA. Her work there focused on testing and development of technologic capabilities to support the mission and optimize patient outcomes.

Dr. Parodi works in the Virginia Modeling, analysis and Simulation Center or VMASC. VMASC is a university-wide multidisciplinary research center that emphasizes modeling, simulation, and visualization (MS&V) research, development and education. Dr. Parodi’s talk at ModSimWorld 2014, titled The Use of Serious Games as an Innovative Strategy for Nursing Education focused on how and why technology such as simulation and game-based learning can be used for nursing and physician education. Dr. Parodi’s presentation discussed the advantages and merits of simulation and game-based learning and emphasized that better prepared clinicians correlate to better patient outcomes. While the correlation of well or better educated clinicians and better patient outcomes is not new, applying game-based learning as a mechanism to drive clinical education and better patient out come is. One recent study from Europe linked nursing staffing levels and education levels to decreased mortality. The next question to pursue seems logical to scholars interested in game-based learning. Can the use of serious games in clinical education better prepare clinicians, such that it increases positive patient outcomes?

Special thanks to John Rice for providing us with the image of Dr. Parodi at ModSimWorld 2014 with a copy of Game-Based Teaching for Nursing and Healthcare by Clinical Playground, LLC founder Dr. Eric B. Bauman. Of course a big thank you to Dr. Parodi for referencing the book!

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2014 IMSH Serious Games and Virtual Environments Arcade a Smashing Success!

The Serious Games Arcade and Showcase at the International Meeting for Simulation in Healthcare (IMSH) 2014 was bigger and better than ever. IMSH is the official conference of the Society for Simulation in Healthcare (SSH). Over 350 people attended the arcade. Feedback from various stakeholders was overwhelmingly positive with feedback saying the Arcade and Showcase was one of the highlights of IMSH and that more time and space should be allocated to Serious Games and Virtual Environments.

The judging for the IMSH 2014 Serious Games Arcade/Showcase was led by Brett Talbot, MD of USC and TATRC. He was joined by Katie White, MD from the University of Iowa and Clinical Playground, Beth Bryant of Games For Health, and Gerald Stapleton, MS from UIC.   This years winners included:

1st Place Student: Vibhu Dhawan, MD (University of Missouri) – Mobile Hand-washing Application

1st Place Faculty: Marjorie Zielke, PhD (University of Texas – Dallas) – SICKO, a Novel Gaming Platform to Teach Surgical Decision-Making

Runner Up Faculty – Lisa Shieh, PhD, MD (Stanford University) – SEPTRIS – Mobile Sepsis game

Runner Up Faculty – Dana Lin, MD  (Stanford University) – SICKO Surgical Decision making game

Runner Up Faculty – Hallie Bensinger, DNP, APRN (University of Tennessee) – The Call Light Game

1st Place Start Up – Sara Voit, PhD, MSPH  (Center for Affiliated Learning, Affiliates Risk Management Services, Inc.) – The ARMS PelvicSim

Runner Up Start Up – James Foster, MD (EM Gladiators LLC) – Resuscitation! Virtual Patient Simulator

1st Place Established Company – Ronald Gregory – Intergalactic Challenge of the Athlonauts

Runner Up Established Company – Edward Sims (Vcom3D) – STAT! Trauma Response Training

Watch a video high-light real from the 2014 IMSH Arcade/Showcase by Clicking Here

 

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